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Corey Burnett

burnettcorey92@gmail.com
Game Designer and 3D Artist
(630)408-6614
Game Designer and 3D artist

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Corey Burnett

  • Home
  • Game Design
  • Artwork

Dragon Knight

A Dragon Knight character I made for Reallusion's iClone character creator competition.  It uses a PBR metal/rough workflow and consists of a single 2048x2048 texture set.  It has a 44k poly count.

 

Dragon Knight

A Dragon Knight character I made for Reallusion's iClone character creator competition.  It uses a PBR metal/rough workflow and consists of a single 2048x2048 texture set.  It has a 44k poly count.

 

FinalRender_02.jpg
FinalRender_03.jpg
FinalRender_04.jpg
FinalRender_05.jpg
FinalRender_06.jpg
FinalRender_007.jpg
Wireframe_01.jpg
Wireframe_02.jpg
Wireframe_03.jpg
ShadowKnight_initialShadingGroup_Base_Color_WebFriendly.png
ShadowKnight_initialShadingGroup_Metallic.png
ShadowKnight_initialShadingGroup_Mixed_AO.png
ShadowKnight_initialShadingGroup_Roughness.png
ShadowKnight_initialShadingGroup_Emissive.png
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